Tyler Bolster
Tyler Bolster
Senior Hard Surface Artist - Cold Iron Studios
San Jose, United States

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Skills

3D Modeling3D PrintingTexturingPBR Texturing

Software proficiency

Maya
Maya
3ds Max
3ds Max
MoI3D
MoI3D
ZBrush
ZBrush
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance B2M
Substance B2M
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Unity
Unity

Reel

Productions

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    • Video Game
      Call of Duty Black Ops 4
    • Year
      2018
    • Role
      Temp Environment Artist
    • Company
      Raven Software

Experience

  • Junior Environment Artist at Raven Software
    June 2018 - Present

    Call of Duty: Black Ops 4

    As a Junior Environment Artist at Raven, I work in a collaborative team setting and am responsible for creating a variety of assets, models, materials, world geo, and set-dressing.

    I most recently worked on taking areas of the Blackout battle-royale map from blockout to final art. In order to ensure project goals of the Black Ops 4 launch schedule were met, I also worked on optimization and essential bug fixing tasks.

  • 3D Artist at Emergent Media Center
    Burlington, United States of America
    June 2016 - May 2018

    The Emergent Media Center is an academic Center of Excellence at Champlain College that, in partnership with industry, public institutions and nonprofits, creates a laboratory/studio environment in which students collaborate with each other, faculty and clients to develop new concepts, processes, uses and applications for games and other emergent media.

    Currently, I am a 3D Artist at the Emergent Media Center and my responsibilities include creating usable 3D prop and environment assets for the contracted or experimental projects the studio would work on. These assets usually followed a style guide determined by the client or the project needs. An example of a contracted released project was an interactive experience named Flight. I was responsible for most of the vehicles, FX, and some animation.

    http://www.champlain.edu/about-champlain/news-and-events/btv-and-flight

    Most recently, I worked on Eden VR, an olfactory Virtual Reality experience. We partnered with local Vermont business, Alice and the Magician, to deliver a scent-based narrative experience within a virtual reality environment.

    http://tybolster.artstation.com/projects/oovlq

  • Maker Lab Technician at Champlain College Emergent Media Center - Maker Lab
    Burlington, United States of America
    October 2015 - April 2016

    My responsibilities in the Maker Lab include facilitation of hardware, including the Makerbot Replicator 2x 3D Printer, Projet 4500 3D Printer, and Epilog Laser Engraver as well as their corresponding modeling, slicing, and vector softwares. I also facilitated workshops where students can come and learn various maker skills and operation of the lab's machinery.

  • Maker Corps Member at Children's Museum of Pittsburgh MAKESHOP
    Pittsburgh, United States of America
    July 2015 - August 2015

    As a member of the Maker Corps, I worked with the Children's Museum of Pittsburgh during the summer of 2015 to facilitate hands-on activities for a multitude of demographics, mainly children ages 5-13. These activities included traditional physical skills like woodworking, sewing, and tool usage as well as digital skills like programming, 3D modeling and printing, laser cutter usage, arduino usage and e-textiles.