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Docking Pad Environment

This semester, I had the amazing privilege of being mentored by Chris Cao and Vincent Joyal in the creation of props and environments. The original concept and art direction is by Romain Jouandeau, found here:
Lots of prop inspiration from Vitaly Bulgarov

This environment was created in Unreal Engine 4 using modular environment creation techniques and game-resolution props. Prop renders done in Marmoset Toolbag 2.